Scott
Scott

Published on Apr 22, 2026, updated on Apr 24, 2026

Liquid Glass is a visual effect that gives UI elements a refractive, glass-like appearance, enhancing depth and layering within an interface. As a shader-based effect, it alters how underlying content is perceived rather than simply adding surface styling. Popularized by Apple in its iOS and iPadOS design systems, this effect has become a key trend in modern UI design.

Currently, Liquid Glass can be applied to frames, components, instances, and component sets, making it a versatile tool for building visually rich and dynamic interfaces.

I. Introduction & Settings

Introduction to Liquid Glass

Glass is a new effect that can give frames a refractive, glass-like surface.

Two Key Things to Know About Glass:

  1. Glass is a shader or raster effect that can be applied to frame objects to alter the perception of underlying layers.
  2. The standard glass style was pioneered by Apple and is most commonly used in their iOS & iPadOS 16 UI kits.

Scope of use

Currently, it can only be applied to frames, frame components, instances, and component sets.

liquid glass

Locate it in the effects panel

Select "Liquid Glass" from the dropdown menu in the Effects panel to apply the effect to a frame. You can then adjust a range of new parameters.

liquid glass

Liquid Glass parameter settings

liquid glass

Light Angle / Intensity

The direction of the light cast onto the frame (i.e., the highlight focus on the frame) and the highlight intensity.

liquid glass

Uniform Lighting

The light is evenly cast onto the frame, resulting in uniform highlight brightness along the frame's edges.

liquid glass

Refraction

Controls how light bends along the edges of the frame. The higher the refraction value, the more pronounced the distortion of surrounding elements.

liquid glass

Depth

Adjusts the apparent thickness of the glass material to create more pronounced edge effects along the frame's edges.

liquid glass

Chromatic Dispersion

Increases dispersion to add a subtle color shift along the frame's edges. The effect is more pronounced when combined with refraction.

liquid glass

Blur

Adjusts the background blur within the liquid glass frame to make the glass elements stand out against complex backgrounds, providing better contrast.

liquid glass

Brightness

Adjusts the overall brightness of the liquid glass effect, affecting the general perception of light.

liquid glass

Saturation

Controls the color intensity of the liquid glass effect, allowing you to create vivid or subtle visual appearances.

liquid glass design

II. Liquid Glass Use Cases

How to Add Liquid Glass and Explore More Inspiration

Add Liquid Glass

  1. Select the Frame
  2. Add a new effect and select the "Liquid Glass" option.
  3. Drag within the frame to see how the glass effect alters the perception of the underlying background.

Adjust Liquid Glass Parameters

Since Liquid Glass is a background effect, adjust the parameters to give your interface a visually distinctive appearance over the underlying elements.

  1. Select the Effects Panel
  2. Adjust the effect parameters to see how the Liquid Glass effect influences the objects in the background.

⚠ Note: The Refraction and Depth parameters work in tandem. If one of them is set too low, the glass effect may become barely noticeable.

Other ways to experiment freely with the Glass Effect

Recreate real-world objects, or apply the Glass effect to frames to craft stylized graphic assets.

liquid glass design

III. Notes

Important Notes for Using Liquid Glass

Key considerations
when using Liquid Glass

The Liquid Glass effect currently comes with a few limitations, and it is important to be aware of them before using it. As the feature is still in beta, we will continue refining and improving the overall user experience.

Applies to frames only

Currently, the Liquid Glass effect is only available for frame layers. It cannot be applied to vector or text layers. Support for additional layer types will be added in future updates.

liquid glass design

Cannot be exported as SVG

Layers with the Liquid Glass effect currently cannot be exported as SVG.

liquid glass ui

Corner radius must be uniform

Currently, Liquid Glass cannot be applied to frames with varying corner radii. All corners must have the same radius for the effect to render properly.

liquid glass ui

The Liquid Glass effect does not overlap

When a layer with the Liquid Glass effect is stacked on top of another layer with the same effect, the background glass effect does not influence the rendering of the foreground glass.

liquid glass ui

Not currently available for use in prototype previews

Currently, the Liquid Glass effect cannot be displayed in prototype previews. Support for this will be added in a future update.

liquid glass ui
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