UI and UX design tools help teams explore interface structure, refine visual details and review how a flow should work. Choose a tool around the task and the people involved: creating a wireframe, maintaining components, testing an interaction or handing a design to developers.
A useful evaluation starts with one small project. Build a screen with real text, turn it into a short flow, invite a reviewer and prepare an asset for handoff. This reveals more about the fit than a long list of features.
This guide compares Pixso, MockFlow, Figma and Sketch, then explains what Adobe XD and InVision mean for teams maintaining older projects.

Part 1. Tools for Design and Early Wireframes
1. Pixso UI/UX Design Tool

Pixso combines interface design, prototyping and shared-file collaboration in a browser-based workspace. Start with its free plan for a small design task, then match the editing roles and shared resources to the way your team works.
Use Auto Layout to arrange content, reuse components across screens and connect frames into a prototype. For a settings flow, try a long label, a disabled control and a confirmation state before sharing it for review.
Pixso also offers multilingual interfaces and private deployment options. These are relevant when the team’s language, infrastructure or administration requirements influence the choice of workspace.
2. MockFlow

MockFlow focuses on creating wireframes and bringing them to life with simple interactions. It is useful when the team needs to discuss structure and navigation before investing in detailed visual design.
Start with UI components, arrange the content and connect screens or states using events and actions. Use the resulting wireframe to discuss what each screen contains and how a user moves through the task.
Evaluate MockFlow with the complexity of the intended flow. A lightweight wireframe may be enough for an early discussion; a project with a substantial design system or detailed visual production may need a broader editing workflow.
Part 2. Shared Design Workspaces and Legacy Projects
1. Figma

Figma is a browser-based workspace for interface design, components, prototyping and collaboration. It supports designers working on the same file and reviewers commenting beside the design.
Auto Layout helps manage spacing and resizing, while components and variables support reusable patterns. Prototype actions can use variables and conditional logic when the flow needs more than a link between screens.
Compare the design, development and collaboration roles your project requires. During a trial, make a component change, publish a library update and ask a developer to inspect a representative screen.
2. Sketch

Sketch combines a Mac design application with a web workspace for reviewing and handing off shared documents. The distinction between editing and reviewing matters when a team uses several operating systems.
Designers work with vector tools, Symbols, styles and prototyping in the Mac app. Sketch subscriptions support real-time collaboration, while reviewers and developers can use the browser for comments, inspection and asset export.
Choose Sketch when the design team’s Mac workflow suits the project. Invite a stakeholder using another operating system to review a document, so the evaluation includes the web experience as well as the editor.
3. Adobe XD: Maintaining Existing Projects

Adobe XD combines screen design, prototyping and sharing, but Adobe has placed it in maintenance mode. Adobe continues support for existing customers through bug fixes and security or privacy updates rather than ongoing feature development.
For a team with existing XD files, identify the source documents, fonts, shared assets and prototype behavior that the project still needs. Preserve a copy of those materials before changing the workflow.
When moving an XD project into another editor, compare a representative import with the original. Inspect text, components, effects and interactions, and rebuild the parts that do not transfer into the new workflow.
4. InVision: Working with Older Project Assets

InVision discontinued its design products, including Prototype and DSM, at the end of 2024. It is no longer a current choice for starting a new UI design workspace.
If your team has archived InVision project materials, collect the original design files, exported screens, assets and recorded decisions. Use those materials to reconstruct the flows and shared patterns that remain relevant.
Move the working design into an active tool and create new review links for the team. Keep a clear mapping between old references and the screens that now serve as the implementation source.
FAQs About UI/UX Design
Q1. What are UI and UX design tools?
The terms UI and UX describe related parts of a product. UI concerns the interface people see and operate; UX concerns the broader experience of completing a task with that product.
UI design tools help organize layout, typography, controls, components and visual states.
UX work also includes understanding users, mapping tasks, evaluating interactions and improving the experience based on evidence.

Many tools support both kinds of work. A wireframe can help test the structure of a task, while an interactive prototype can reveal problems with labels, navigation and feedback before implementation.
Q2. How should I choose UI/UX design software?
Start with the work you need to do most often. A quick wireframing task, a shared component library and a complex interactive prototype place different demands on a tool.
List who needs to edit, review or inspect the design, and which devices they use. Then try sharing a file with those roles. A Mac-only editor, for example, can still support browser-based review for colleagues on other systems.
Build a representative screen and flow, make an ordinary revision and prepare a handoff. Compare the required plan, permissions and migration effort using that small project before moving the whole team.
Q3. Can Photoshop support UX design?
Photoshop can help prepare images and visual mockups used in UX work. It is less suited to maintaining reusable interface components, linked prototype flows and shared design specifications. Choose a dedicated interface-design workflow when those are the main tasks.
Choose a Tool Through a Real Design Task
The best fit is the tool that helps your team create, review and maintain the intended experience. Use a small project to compare the editing workflow, collaboration and handoff, then expand once the team can work confidently from the same design.